This is the last video we have from CUSEC 2008. This presentation by Dr. Jeremy Cooperstock from McGill University shows how the need for low-latency in games and music can drive innovation.
Abstract: Musical interaction and games have long been ignored by the mainstream of engineering, perhaps considered as unworthy of serious attention. On the contrary, these applications pose serious design challenges and present important opportunties to test core technologies, with implications to a broad range of other activities. Examples of such technologies, motivated by the needs of music and games, include video tracking systems for identifying body pose and position, low-cost accelerometers with efficient gesture recognition algorithms, low-latency network transport protocols, high-fidelity spatilized audio, and advanced video rendering. This talk illustrates the development of some of these core technologies along with their associated research challenges and implications to future applications.
Dr. Jeremy Cooperstock – Music and Games: How Fun Applications Stimulate Core Technologies from CUSEC on Vimeo.